Digital Media I

Iterative design workflows will be used for generating, analyzing and representing variations in form, light, materials, and temporal simulations in the design development process. The course will thematically be organized around the dialectic between analytic and perceptual models of representation. Strategies for the creation of lighting, materials, integrated graphics, motion, editing and compositing will be explored between the polarities of analytic abstraction and the verisimilitude of experience. Topics covered include: abstract lighting strategies and the incorporation of motion graphics for analytic representation; time lapse lighting analysis; image based lighting & photo compositing; the creation of large datasets for site simulation; and the explication of the content development pipeline from modeling and scene development, to rendering and animation, through to post production and editing. Major software includes 3dsmax, Vray, Vray RT, Photoshop, Illustrator & After Effects. The course will be a lecture/workshop format with a series of weekly workshops and assignments with a final project review during exam week. Evaluation will be based on project content, proficiency in the media and class participation. Prerequisites: None